Designer & engineer building games, tools, and the occasional thing in between. Currently making worlds in Unreal Engine and some stuff on the web.
Designer & engineer building games, tools, and the occasional thing in between. Currently making worlds in Unreal Engine and some stuff on the web.


A casual multiplayer freeze-tag shooter built on UE5, with a Next.js / MongoDB backend on AWS GameLift. Architected client-to-cloud end-to-end.
A casual multiplayer freeze-tag shooter built on UE5, with a Next.js / MongoDB backend on AWS GameLift. Architected client-to-cloud end-to-end.
A 2.5D bullet-time shooter built in Unity. Custom inventory, save, and quest systems written from first principles for a 30+ person team.
A 2.5D bullet-time shooter built in Unity. Custom inventory, save, and quest systems written from first principles for a 30+ person team.
A pixel rogue-like RPG for the App Store. 140K+ downloads, 4.6 stars, charted #130 in Adventure. My first ship.
A pixel rogue-like RPG for the App Store. 140K+ downloads, 4.6 stars, charted #130 in Adventure. My first ship.




A whimsical 3D on-rails collection game, built with a 40+ person team. Camera, UI, designer tools, and player feel.
A whimsical 3D on-rails collection game, built with a 40+ person team. Camera, UI, designer tools, and player feel.
Wake up in a hotel of horrors and find the way out. Built for Brackey's 2024 Game Jam.
Wake up in a hotel of horrors and find the way out. Built for Brackey's 2024 Game Jam.
“The work I love most is the work that knows what it is.”
— Note to self, 2024
“The work I love most is the work that knows what it is.”
— Note to self, 2024